Interesting Campaign

One of the staff members at the local games workshop has come up with an interesting idea for a campaign...

You take 1500 standard FOC of one army... and combine it with 500 from the same FOC of another army - though it must include one troop. The idea being the two have agreed to work together, with the larger force there in support of the smaller force trying to achieve their objective.

Now I collect Orks and Guard, and the Orks are better painted, so they'll be forming the bulk of this force. I'll be using the guard to cover the orks weaknesses... namely dealing with land raiders and armour 14 in general :oP

However, I cannot for the life of me think of a reason why these two would be fighting side by side. The best I've come up with so far is opportunistic guardsmen striving to achieve their objectives whilst the orks are keeping the enemy distracted... perhaps they're like Kellys heroes trying to rob a bank in the midst of a war. That's the best I've got, and I'm more than open to suggestions.

Oh, and here's the list...

HQ - Wazzdakka Gutsmek - 180

HQ - Warboss, PK, tl shoota, cybork, bosspole, eavy armour - 110

T - 11 Warbikers inc Nob PK Bosspole - 315

T - 12 Boyz inc Nob PK Bosspole - 112
ded trans - Truk, red, ram - 45

T - 12 Boyz inc Nob PK Bosspole - 112
ded trans - Truk, red, ram - 45

T - 11 Boyz inc Nob PK Bosspole - 106
ded trans - Truk, red, ram - 45

E - 10 Lootas (inc 1 Mek) - 150

E - 10 Burnas - 150

FA - Deffkopta rokkits buzzsaw - 70

HS - Looted Wagon, red, ard case, big shoota x 2 - 60

Thats the 1500 Orks...

T - Veterans, demolitions, 2 x meltaguns - 120

T - Veterans, demolitions, 2 x meltaguns - 120

FA - Vendetta - 130

FA - Vendetta - 130

And there's my 500 of guard. With the melta, demolitions, and vendettas they'll be dealing with the heavy armour. The boyz just charge towards the enemy to cause them as many problems as they can to keep them busy so the guard can do their job. The looted wagon is for one of the boyz mobs to get into for cover and hold in support of the lootas, giving their truk to the far more offensively minded burnas.

Comments

  1. Can't for the life of me think of a reason, why orks and guard would fight together, unless the guard promised the orks a better fight, and the orks thought the guard were a bit of a pushover.
    Doesn't really fit into the game though.

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  2. Yeah that was what a staff member came up with when I told him my two armies... hence why I'm trying to think of something better :oP

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  3. Sounds like an interesting campaign.

    Three ideas as to "why" spring to mind.

    1. Freebootas - Pirate bands often include collections from different races.

    2. Ork merks - Blood Axes especially sometimes work for humans (though hopefully the Inq. doesn't find out), often in trade for Imperial equipment. Perhaps the Orks are taking the lead in the fight - the governor gets deniability, the Orks get some gear (like maybe some Vendettas to make Fighta-Bommas).

    3. Auxiliaries - While often they're more cannon-fodder, the Orks might sometimes use more elite auxiliaries, if they have some other guarantee of their reliability, like the families/city under Ork control - you fight or they die.

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  4. I do an evil sunz army but the promise of the vendettas for the mek sounds like an interesting idea, as does the fight for your family thing. The force is nominally lead by Wazzdakka Gutsmek though, whose sole interest is to carve a path of destruction from one side of the galaxy to the other, so he's unlikely to hold territory. :o/ I'm sure he'd find the fast moving vendettas appealing though, if only to pilfer the engines of one for his bike :oP

    Though an idea has just occurred to me... Wazzdakkas path of destruction is heading towards some important imperial world... a couple of crack teams are sent to try to tempt and tease the path of the waagh in a more suitable direction. Admittedly this does sound more eldar like, the imperium tends to use brute force, but perhaps an inquisitor despatched the veterans on their mission...

    Alternatively, they're there to rescue artefacts or other important stuff before the green tide rolls over them...

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