We're going back to the Badlands!
Rumours circulate the old world of rains of rats. Rats will only abandon a sinking ship... or flying fortress in this particular case. It seems that those sneaky skaven who nicked the fortress in the final hours of the Badlands campaign have come a cropper - with none of the artefacts the other armies had assembled, they didn't have a hope of controlling the fortress. It is coming back to Earth far sooner than anticipated...
I decided a while back to do a sequel to the Blood in the Badlands campaign, and I have almost completed the campaign pack to go along with it. I just need to decide on allies and enemies for the players signed up. Some are obvious, some are less so...
We have signed up...
Disorder - Dark Elves - Scott
Disorder - Dark Elves - Jason
Disorder - Warriors of Chaos - Rob
Neutral - Ogres - Neil (siding with the Disorder players in any of the team games, to make for a fair fight)
Order - High Elves - Stephen
Order - Lizardmen - Rich H
Order - Dwarves - Rich F
Order - Empire - ME!
Now some alliances are obvious... the Dark Elves are teaming up. This leaves the Ogres and the WoC to work together. It's the forces of Order that are throwing up a quandary. Rich H wants to ally with Rich F - mainly to keep the two cannon armies apart. However, given any team games are good vs evil, and the two allies never fought alongside each other in the last campaign apart from said team games, I don't see this as an issue. Admittedly Empire have no trouble fighting alongside High Elves, I'm just not convinced Dwarves will be so forgiving of the cold blooded types. Of course, the Dwarves would never ally with the pointy ears. So that leaves just two options, Lizards or Humans. I prefer an Old World Alliance and a New World Alliance. The High Elves and Lizards have both crossed the oceans for this campaign, are probably used to battling chaos together... and half the stuff in the Empire armoury was made by the sodding dwarves... personally, I'm leaning towards this as the better storyline, but I'll discuss things with the guys tonight.
As for enemies, well Scott should hate Stephen, Stephen should hate Jason, Jason should hate me (he did last time so why not continue the feud...) and I reckon the lizards should probably hate the forces of chaos... I've not planned out the rest yet, will depend on how the alliances work out. But there will be one enemy per player, and ideally they will form a circle of hatred...
I plan to incorporate Triumph and Treachery into this campaign, and with all the little niggles ironed out in the campaign pack I'm hoping this will run more smoothly than last time (though to be fair last time ran pretty well, it was just the occasional bit where we ran into a question of using the new siege rules, and inevitably mid game is the wrong time to debate a rule query...
As for my own armies...
Sir Ulric von Lichtenstein will be returning, however after the head injury he suffered in the first game of the last campaign he never really recovered from it - I will thus be using him as a counts as Marius Leitdorf (the Mad elector count special character) Risky, both tactically and in the risk of using a special character. However, he shall be accompanied by his son and heir (who will basically be equipped as Sir Ulric was last time, family heirlooms and all that) along with his household cavalry. Not a great army for siege games admittedly, I shall hope to avoid using that army in that effort.
Roughguts (my Beasts wizard riding the giant pigeon) shall also be returning, as the last campaign actually proved quite profitable for him - despite being such a high profile target he was one of very few of my characters to leave the badlands with more than he entered with, and no disabilities or slight cases of death to count against him. He made a very large ransom from capturing a dragon in the final battle before the fortress landed...
And finally, despite his compatriots not giving him the time of day, one other person did well from the last campaign - although he never lived to see it. General Wildes godawful poetry, while still mocked to this day, did provide inspiration to many - in the epic saga about the Mad Monk. In the past couple decades the story has grown quite a following, and Sir Ulric has been able to get financial backing for this venture by allowing The Church of the Martyrd Monk to tag along in the hope of finding the fallen prophets body. Sir Ulric hasn't told them this will be a difficult task unless they like sifting through 20 year old ogre shit - maybe there are some smarts in the old dog yet...
I decided a while back to do a sequel to the Blood in the Badlands campaign, and I have almost completed the campaign pack to go along with it. I just need to decide on allies and enemies for the players signed up. Some are obvious, some are less so...
We have signed up...
Disorder - Dark Elves - Scott
Disorder - Dark Elves - Jason
Disorder - Warriors of Chaos - Rob
Neutral - Ogres - Neil (siding with the Disorder players in any of the team games, to make for a fair fight)
Order - High Elves - Stephen
Order - Lizardmen - Rich H
Order - Dwarves - Rich F
Order - Empire - ME!
Now some alliances are obvious... the Dark Elves are teaming up. This leaves the Ogres and the WoC to work together. It's the forces of Order that are throwing up a quandary. Rich H wants to ally with Rich F - mainly to keep the two cannon armies apart. However, given any team games are good vs evil, and the two allies never fought alongside each other in the last campaign apart from said team games, I don't see this as an issue. Admittedly Empire have no trouble fighting alongside High Elves, I'm just not convinced Dwarves will be so forgiving of the cold blooded types. Of course, the Dwarves would never ally with the pointy ears. So that leaves just two options, Lizards or Humans. I prefer an Old World Alliance and a New World Alliance. The High Elves and Lizards have both crossed the oceans for this campaign, are probably used to battling chaos together... and half the stuff in the Empire armoury was made by the sodding dwarves... personally, I'm leaning towards this as the better storyline, but I'll discuss things with the guys tonight.
As for enemies, well Scott should hate Stephen, Stephen should hate Jason, Jason should hate me (he did last time so why not continue the feud...) and I reckon the lizards should probably hate the forces of chaos... I've not planned out the rest yet, will depend on how the alliances work out. But there will be one enemy per player, and ideally they will form a circle of hatred...
I plan to incorporate Triumph and Treachery into this campaign, and with all the little niggles ironed out in the campaign pack I'm hoping this will run more smoothly than last time (though to be fair last time ran pretty well, it was just the occasional bit where we ran into a question of using the new siege rules, and inevitably mid game is the wrong time to debate a rule query...
As for my own armies...
Sir Ulric von Lichtenstein will be returning, however after the head injury he suffered in the first game of the last campaign he never really recovered from it - I will thus be using him as a counts as Marius Leitdorf (the Mad elector count special character) Risky, both tactically and in the risk of using a special character. However, he shall be accompanied by his son and heir (who will basically be equipped as Sir Ulric was last time, family heirlooms and all that) along with his household cavalry. Not a great army for siege games admittedly, I shall hope to avoid using that army in that effort.
I have modelled my Marius conversion to look like this guy, as he always reminded me of him. |
And finally, despite his compatriots not giving him the time of day, one other person did well from the last campaign - although he never lived to see it. General Wildes godawful poetry, while still mocked to this day, did provide inspiration to many - in the epic saga about the Mad Monk. In the past couple decades the story has grown quite a following, and Sir Ulric has been able to get financial backing for this venture by allowing The Church of the Martyrd Monk to tag along in the hope of finding the fallen prophets body. Sir Ulric hasn't told them this will be a difficult task unless they like sifting through 20 year old ogre shit - maybe there are some smarts in the old dog yet...
Yay Empire!
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